Contents
- 1 Tools
- 2 File Operations
- two.ane Undo/Redo
- 2.2 Clipboard/Copy & Paste
- 3 Grid
- 4 Grouping
- 5 QuickHiding
- 6 Viewports
- 7 2D Views
- 8 3D View
- 9 Choice Tool
- 10 Camera Tool
- 11 Block Tool
- 12 Entity Tool
- xiii Texture Application Tool
- 14 Displacement Editing Tool
- 14.1 Select Mode
- 14.2 Paint Geometry Mode
- xiv.three Paint Blastoff fashion
- 15 Overlay Tool
- 16 Clipping Tool
- 17 Vertex Edit Tool
- eighteen Miscellaneous
Tools
⇧ Shift+S | Selection Tool |
⇧ Shift+M | Magnify Tool |
⇧ Shift+C | Camera Tool |
⇧ Shift+E | Entity Tool |
⇧ Shift+B | Cake Tool |
⇧ Shift+A | Texture Application Tool |
⇧ Shift+T | Employ Current Texture (to selected brushes) |
⇧ Shift+D | Decal Tool |
⇧ Shift+O | Overlay Tool |
⇧ Shift+X | Clipping Tool |
⇧ Shift+V | Vertex Edit Tool |
File Operations
Ctrl+N | Create a new file. |
Ctrl+O | Open an existing file. |
Ctrl+S | Salve the current file. |
Alt+B | Export over again. |
F9 | Run/Compile Map. |
Ctrl+ ⇧ Shift+Southward | Open Audio Browser. |
Undo/Redo
Ctrl+Z | Undo. |
Ctrl+Y | Redo. |
Clipboard/Copy & Paste
Ctrl+C | Copy selected objects to clipboard (too Ctrl+Insert). |
Ctrl+V | Paste objects from clipboard to cursor location (also Shift+Insert). |
Ctrl+ ⇧ Shift+V | Paste special. |
Ctrl+Ten | Cutting selected objects to clipboard (also Shift+del). |
Grid
[ | Decrease the size of the grid (also Alt+A). |
] | Increase the size of the grid (also Alt+Due south). |
⇧ Shift+R | Toggle viewport filigree on/off. |
⇧ Shift+W | Toggle filigree snapping on/off. |
P | Toggle castor face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B | Snap selected objects to grid (based on option bounding box). |
Ctrl+ ⇧ Shift+B | Snap selected objects to filigree (individually). |
Grouping
Ctrl+G | Grouping selected objects. |
Ctrl+U | * Ungroup selected groups. |
Ctrl+R | Create prefab with selected objects. |
Ctrl+W | Toggle Ignore Groups mode to bypass entity and grouping choice. |
Ctrl+T | Ties selected brushes to entity. If a selected brush is part of an existing entity you will accept the selection to add together the other selected brushes to information technology. |
Ctrl+ ⇧ Shift+West | "Motility to earth", removes entity condition from selected brushes |
- * this won't ungroup brushes tied to the same entity
QuickHiding
H | QuickHide selected objects. |
Ctrl+H | QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) |
U | Unhide all. |
Viewports
Ctrl+A | Auto-size 4 views to middle. |
⇧ Shift+Z | Maximize/restore active viewport. |
↑ ↓ ← → | Pan the view |
Ctrl+I | Flip selected objects vertically. |
Ctrl+L | Flip selected objects horizontally. |
Ctrl+B | Snap selected objects to grid (based on pick bounding box). |
Ctrl+ ⇧ Shift+B | Snap selected objects to grid (individually). |
Ctrl+ ⇧ Shift+E | Center 3D viewport on currently selected objects. |
F2 | switch to 2D Top (X/Y) view |
F3 | switch to 2nd Side (Ten/Z) view |
F4 | switch to 2D Front end (Y/Z) view |
F5 | switch to 3D textured view |
⇧ Shift+F5 | switch to 3D shaded textured view |
With "pointer key nudge" enabled in the 2d views options card, y'all can too utilize:
↑ ↓ ← → | Nudge the electric current option in the electric current 2d or 3D viewport. |
⇧ Shift+↑ / ↓ / ← / → | Clone the current pick and nudge information technology in the agile 2D or 3D viewport. |
2nd Views
Tab ⇆ | Switch view types (superlative/side/front). |
NumPad + / - | Zoom in/out (hold Ctrl to synchronize all 2nd views). |
| Zoom in/out (hold Ctrl to synchronize all 2D views). |
1 to 9 | Preset zoom levels. |
Spacebar | Concord Spacebar and left mouse button to drag the view position effectually. |
Alt | Disable snap to filigree while dragging with the mouse. |
Ctrl+E | Centre all 2D Views on currently selected objects. |
3D View
- * with "arrow cardinal nudge" disabled in the "2d views" options card
Choice Tool
| (On an unselected object) Selects the object under the cursor and deselects any previously selected items |
(On a selected object) Cycles through resize, rotate, and skew |
(Holding) Wheel through every object beneath the cursor. Good for selecting obscured items without moving your view. |
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects simply entirely within the option box). |
Ctrl | Hold Ctrl and Left-Click to select/deselect multiple objects. |
Alt | Disable snap to grid while dragging with the mouse. |
⇧ Shift | hold ⇧ Shift when moving an object to create a re-create (clone) of that object. |
* Hold ⇧ Shift (or Alt) when rotating to let rotation unconstrained to 15 degrees intervals |
⇧ Shift+Q or Esc | Clear current selections. |
PgUp | Previous selection in "hitting" list. |
PgDn | Next selection in "hit" listing. |
Ctrl+T | Ties selected brushes to entity. If a selected castor is part of an existing entity you lot will have the option to add the other selected brushes to it. |
Ctrl+ ⇧ Shift+W | "Motion to world", removes entity status from selected brushes |
Alt+ ↵ Enter | Open Object Backdrop for the currently selected objects. |
Ctrl+ ⇧ Shift+C | Carve using selected geometry. (Known to cause vertex issues, employ at your ain discretion.) |
- * when "Default to 15 degree rotation" is enabled in the "2nd views" options menu
Camera Tool
⇧ Shift | Hold ⇧ Shift and click and drag left mouse push to create a new camera. |
PgUp | Cycle to the previous camera position. |
PgDn | Cycle to the next photographic camera position. |
Delete | Delete the electric current camera position. |
Ctrl | Concord Ctrl and drag a camera or its point of involvement to move both together. |
| (in 3D/Camera viewport) Movement active camera forward or backward forth its view axis |
Block Tool
| Click and drag left mouse to draw a new brush shape. |
↵ Enter | Create object drawn with block/entity tool. |
Esc | Delete object drawn with cake/entity tool without creating it. |
Alt+ ⇧ Shift+C | Insert original prefab. |
Entity Tool
| (in 3D view) Click on brush surface to create the current entity on clicked location |
(in second view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or right mouse button on coordinate'southward center) |
Delete | Remove terminal created entity |
Texture Application Tool
Ctrl | Hold Ctrl and click to select/deselect multiple faces. |
⇧ Shift | Hold ⇧ Shift and click a confront to select all faces on the brush. |
⇧ Shift+Ctrl | Agree ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces. |
| Use the electric current cloth settings to the face up that is clicked. |
⇧ Shift+ | Employ the current fabric settings to all the faces of a brush that is clicked. |
Alt+ | Use all the current material settings to the face up that is clicked with wrapping/alignment to the previously selected face up. |
Alt+ ⇧ Shift+ | Apply the electric current textile settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. |
Displacement Editing Tool
Select Mode
Ctrl+ | Concord Ctrl and click to select multiple faces. |
⇧ Shift | Concord Shift and click a face to select all faces on the brush. |
⇧ Shift+Ctrl | Concur Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. |
Paint Geometry Mode
| Applies selected touch to the encompassed vertex/vertices on selected faces |
| Lowers the encompassed vertex/vertices on selected faces when Heighten/Lower is selected |
Ctrl+ | Agree Ctrl and Left-Click to select multiple faces. |
⇧ Shift+Ctrl+ | Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the castor to the current choice. |
Alt+ | concur Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. |
⇧ Shift | hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. |
Alt+ | Click any brush or deportation face to make that face's normal the current painting axis. |
Paint Alpha mode
Overlay Tool
Ctrl | hold Ctrl and click to select multiple overlays. |
⇧ Shift | * Hold Shift and so drag an overlay's vertex to snap it to another overlay's vertex. |
- * Multiple overlays must be selected inside vertex mode for this to piece of work, merely 1 vertex can be snapped at a fourth dimension. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipping Tool
| Click and elevate left mouse to create a new clip plane. |
⇧ Shift+ | Concord Shift and drag with the left mouse button to erase the previous clipping plane and create a new i. |
↵ Enter | Perform prune |
Ctrl+ | hold Ctrl and drag with the left mouse button over a clipping handle to motility both handles of the clipping aeroplane at the same time. |
O | Toggle the clip distance measurements display on and off (with mouse cursor in 2d view). |
⇧ Shift+X | Cycle through clip modes. |
Vertex Edit Tool
| select vertex/vertices or edges |
Ctrl+ | add vertex/vertices or edges to option |
Ctrl+F | * Split face (vertex manipulation) |
Alt+E | Open up Vertex Scaling dialog. |
↵ Enter | Shut Vertex Scaling dialog and perform calibration. |
⇧ Shift+Five | Cycle vertex/edge brandish modes. |
- * You must have 2 edges or vertices selected that are part of the same face.
Miscellaneous
⇧ Shift+L | Toggle Texture lock. |
Ctrl+K | Open Transform dialog. |
Alt+P | Open Bank check for Problems dialog. |
Esc | * Clear current selection or arrest current tool/mouse operation (drag/driblet) and goto the selection tool. |
Ctrl+ ⇧ Shift+G | Go to Brush Number dialog. |
Ctrl+ ⇧ Shift+F | Open Find Entities dialog. |
Ctrl+ ⇧ Shift+R | Open Replace Entities dialog. |
F1 | Help |
Ctrl+R | Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center |
Ctrl+Alt+Due south | Open Entity Sprinkle dialog. (,,) |
- * Does not work with the Magnify, Texture Awarding, or Overlay Tools
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