banner



How To Add A Keybind In Gmod

English Polski Русский 简体中文 한국어

Contents

  • 1 Tools
  • 2 File Operations
    • two.ane Undo/Redo
    • 2.2 Clipboard/Copy & Paste
  • 3 Grid
  • 4 Grouping
  • 5 QuickHiding
  • 6 Viewports
  • 7 2D Views
  • 8 3D View
  • 9 Choice Tool
  • 10 Camera Tool
  • 11 Block Tool
  • 12 Entity Tool
  • xiii Texture Application Tool
  • 14 Displacement Editing Tool
    • 14.1 Select Mode
    • 14.2 Paint Geometry Mode
    • xiv.three Paint Blastoff fashion
  • 15 Overlay Tool
  • 16 Clipping Tool
  • 17 Vertex Edit Tool
  • eighteen Miscellaneous

Tools

Shift+S Mt-selection.png Selection Tool
Shift+M Hammer magnify.png Magnify Tool
Shift+C Mt-camera.png Camera Tool
Shift+E Mt-entities.png Entity Tool
Shift+B Mt-block.png Cake Tool
Shift+A Hammer ToggleTextureApplication.png Texture Application Tool
Shift+T Hammer ApplyCurrentTexture.png Employ Current Texture (to selected brushes)
Shift+D Mt-decal.png Decal Tool
Shift+O Mt-overlay.png Overlay Tool
Shift+X Mt-clipping.png Clipping Tool
Shift+V Mt-vertex.png Vertex Edit Tool

File Operations

Ctrl+N Create a new file.
Ctrl+O Open an existing file.
Ctrl+S Salve the current file.
Alt+B Export over again.
F9 Run/Compile Map.
Ctrl+ Shift+Southward Open Audio Browser.

Undo/Redo

Ctrl+Z Undo.
Ctrl+Y Redo.

Clipboard/Copy & Paste

Ctrl+C Copy selected objects to clipboard (too Ctrl+Insert).
Ctrl+V Paste objects from clipboard to cursor location (also Shift+Insert).
Ctrl+ Shift+V Paste special.
Ctrl+Ten Cutting selected objects to clipboard (also Shift+del).

Grid

[ Decrease the size of the grid (also Alt+A).
] Increase the size of the grid (also Alt+Due south).
Shift+R Toggle viewport filigree on/off.
Shift+W Toggle filigree snapping on/off.
P Toggle castor face 3D grid on and off (with mouse cursor in 3D view).
Ctrl+B Snap selected objects to grid (based on option bounding box).
Ctrl+ Shift+B Snap selected objects to filigree (individually).

Grouping

Ctrl+G Grouping selected objects.
Ctrl+U * Ungroup selected groups.
Ctrl+R Create prefab with selected objects.
Ctrl+W Toggle Ignore Groups mode to bypass entity and grouping choice.
Ctrl+T Ties selected brushes to entity. If a selected brush is part of an existing entity you will accept the selection to add together the other selected brushes to information technology.
Ctrl+ Shift+West "Motility to earth", removes entity condition from selected brushes
* this won't ungroup brushes tied to the same entity

QuickHiding

H QuickHide selected objects.
Ctrl+H QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".)
U Unhide all.

Viewports

Ctrl+A Auto-size 4 views to middle.
Shift+Z Maximize/restore active viewport.
Pan the view
Ctrl+I Flip selected objects vertically.
Ctrl+L Flip selected objects horizontally.
Ctrl+B Snap selected objects to grid (based on pick bounding box).
Ctrl+ Shift+B Snap selected objects to grid (individually).
Ctrl+ Shift+E Center 3D viewport on currently selected objects.
F2 switch to 2D Top (X/Y) view
F3 switch to 2nd Side (Ten/Z) view
F4 switch to 2D Front end (Y/Z) view
F5 switch to 3D textured view
Shift+F5 switch to 3D shaded textured view

With "pointer key nudge" enabled in the 2d views options card, y'all can too utilize:

Nudge the electric current option in the electric current 2d or 3D viewport.
Shift+ / / / Clone the current pick and nudge information technology in the agile 2D or 3D viewport.

2nd Views

Tab Switch view types (superlative/side/front).
NumPad + / - Zoom in/out (hold Ctrl to synchronize all 2nd views).
MMB Zoom in/out (hold Ctrl to synchronize all 2D views).
1 to 9 Preset zoom levels.
Spacebar Concord Spacebar and left mouse button to drag the view position effectually.
Alt Disable snap to filigree while dragging with the mouse.
Ctrl+E Centre all 2D Views on currently selected objects.

3D View

Spacebar (holding) Belongings the LMB left mouse push button allows yous to rotate your angle of view in any management, while the viewing point remains stationary.
Holding the RMB right mouse button will allow yous to move left, correct, up, and down while keeping the viewing angle constant.
Holding both the left and correct mouse buttons allows you lot to move forward and astern, as well as pan from side to side.
Spacebar+ Shift The LMB left mouse button acts the same as in a higher place.
The RMB right mouse button allows yous to movement forrard and backward, as well equally pan from side to side.
*

(upwardly/downward) rotate bending of view up and down (modify pitch)

(left/right) rotate left and right (change yaw)
MMB Zoom in/out.
Due west A S D Move camera.
Z Toggles mouse expect ("noclip") navigation manner.
P Toggle castor face 3D grid on and off (with mouse cursor in 3D view).
O Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view).
I Display bounding boxes for all visible objects.
X or Ctrl+F9 Brandish choice handles for object resizing/rotation.
1 Decrease far clipping plane.
2 Increase far clipping aeroplane.
Ctrl+ Shift+E Center 3D View on option.
* with "arrow cardinal nudge" disabled in the "2d views" options card

Mt-selection.png Choice Tool

LMB (On an unselected object) Selects the object under the cursor and deselects any previously selected items
(On a selected object) Cycles through resize, rotate, and skew
(Holding) Wheel through every object beneath the cursor. Good for selecting obscured items without moving your view.
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects simply entirely within the option box).
Ctrl Hold Ctrl and Left-Click to select/deselect multiple objects.
Alt Disable snap to grid while dragging with the mouse.
Shift hold Shift when moving an object to create a re-create (clone) of that object.
* Hold Shift (or Alt) when rotating to let rotation unconstrained to 15 degrees intervals
Shift+Q or Esc Clear current selections.
PgUp Previous selection in "hitting" list.
PgDn Next selection in "hit" listing.
Ctrl+T Ties selected brushes to entity. If a selected castor is part of an existing entity you lot will have the option to add the other selected brushes to it.
Ctrl+ Shift+W "Motion to world", removes entity status from selected brushes
Alt+ Enter Open Object Backdrop for the currently selected objects.
Ctrl+ Shift+C Carve using selected geometry. (Known to cause vertex issues, employ at your ain discretion.)
* when "Default to 15 degree rotation" is enabled in the "2nd views" options menu

Mt-camera.png Camera Tool

Shift Hold Shift and click and drag LMB left mouse push to create a new camera.
PgUp Cycle to the previous camera position.
PgDn Cycle to the next photographic camera position.
Delete Delete the electric current camera position.
Ctrl Concord Ctrl and drag a camera or its point of involvement to move both together.
MMB (in 3D/Camera viewport) Movement active camera forward or backward forth its view axis

Mt-block.png Block Tool

LMB Click and drag left mouse to draw a new brush shape.
Enter Create object drawn with block/entity tool.
Esc Delete object drawn with cake/entity tool without creating it.
Alt+ Shift+C Insert original prefab.

Mt-entities.png Entity Tool

LMB

(in 3D view) Click on brush surface to create the current entity on clicked location

(in second view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or RMB right mouse button on coordinate'southward center)
Delete Remove terminal created entity

Hammer ToggleTextureApplication.png Texture Application Tool

Ctrl Hold Ctrl and click to select/deselect multiple faces.
Shift Hold Shift and click a confront to select all faces on the brush.
Shift+Ctrl Agree Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces.
RMB Use the electric current cloth settings to the face up that is clicked.
Shift+ RMB Employ the current fabric settings to all the faces of a brush that is clicked.
Alt+ RMB Use all the current material settings to the face up that is clicked with wrapping/alignment to the previously selected face up.
Alt+ Shift+ RMB Apply the electric current textile settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.

Displacement Editing Tool

Select Mode

Ctrl+ LMB Concord Ctrl and click to select multiple faces.
Shift Concord Shift and click a face to select all faces on the brush.
Shift+Ctrl Concur Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.

Paint Geometry Mode

LMB Applies selected touch to the encompassed vertex/vertices on selected faces
RMB Lowers the encompassed vertex/vertices on selected faces when Heighten/Lower is selected
Ctrl+ LMB Agree Ctrl and Left-Click to select multiple faces.
Shift+Ctrl+ LMB Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the castor to the current choice.
Alt+ LMB concur Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.
Shift hold Shift and Left-Click a vertex to drag that vertex along the current painting axis.
Alt+ RMB Click any brush or deportation face to make that face's normal the current painting axis.

Paint Alpha mode

Mt-overlay.png Overlay Tool

Ctrl hold Ctrl and click to select multiple overlays.
Shift * Hold Shift and so drag an overlay's vertex to snap it to another overlay's vertex.
* Multiple overlays must be selected inside vertex mode for this to piece of work, merely 1 vertex can be snapped at a fourth dimension. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)

Mt-clipping.png Clipping Tool

LMB Click and elevate left mouse to create a new clip plane.
Shift+ LMB Concord Shift and drag with the left mouse button to erase the previous clipping plane and create a new i.
Enter Perform prune
Ctrl+ LMB hold Ctrl and drag with the left mouse button over a clipping handle to motility both handles of the clipping aeroplane at the same time.
O Toggle the clip distance measurements display on and off (with mouse cursor in 2d view).
Shift+X Cycle through clip modes.

Mt-vertex.png Vertex Edit Tool

LMB select vertex/vertices or edges
Ctrl+ LMB add vertex/vertices or edges to option
Ctrl+F * Split face (vertex manipulation)
Alt+E Open up Vertex Scaling dialog.
Enter Shut Vertex Scaling dialog and perform calibration.
Shift+Five Cycle vertex/edge brandish modes.
* You must have 2 edges or vertices selected that are part of the same face.

Miscellaneous

Shift+L Toggle Texture lock.
Ctrl+K Open Transform dialog.
Alt+P Open Bank check for Problems dialog.
Esc * Clear current selection or arrest current tool/mouse operation (drag/driblet) and goto the selection tool.
Ctrl+ Shift+G Go to Brush Number dialog.
Ctrl+ Shift+F Open Find Entities dialog.
Ctrl+ Shift+R Open Replace Entities dialog.
F1 Help
Ctrl+R Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center
Ctrl+Alt+Due south Open Entity Sprinkle dialog. (Counter-Strike: Global Offensive,Garry's Mod,Portal 2)
* Does not work with the Magnify, Texture Awarding, or Overlay Tools

How To Add A Keybind In Gmod,

Source: https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

Posted by: howarddiseve.blogspot.com

0 Response to "How To Add A Keybind In Gmod"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel